rem   An Underground Adventure
rem     by Mark J. Welch
rem     copyright 1985
rem     by Mark J. Welch

ROOM 2
Dark Pit
WEST 3
END_ROOM

ROOM 3
Storage Room
EAST 2
WEST 4
LIGHT 1
POINTS 1
END_ROOM

ROOM 4
Middle of Corridor
NORTH 5
SOUTH 7
EAST 3
LOCKED_DOOR (west)
LIGHT 201
END_ROOM

ROOM 5
N End of Corridor
NORTH 8
SOUTH 4
EAST 6
END_ROOM

ROOM_DESCR # 2
You are in a deep pit. Climbing back up is simply impossible: the side of the 
pit is far too steep and is too slippery to grip. Through a shattered wooden 
door, you can faintly make out an exit to the west.
END_ROOM_DESCR

ROOM_DESCR # 3
You are in a small, dimly-lit room. Empty shelves line the wall; this must 
have been a storage room of some sort. A broken plastic door leads east, back 
to the pit you fell into. Another open door leads west.    
END_ROOM_DESCR
ROOM_DESCR 4
This is a well-lit corridor, leading north and south. To the east, an open 
door leads to a storage room of some kind. A door to the west is securely 
locked.
END_ROOM_DESCR
ROOM_DESCR 5
This is the north end of a long corridor. An open door leads east; an arch 
leads north.  
END_ROOM_DESCR
ROOM_DESCR 6
This is another storage room. The shelves on the walls are empty. The only 
exit leads west.
END_ROOM_DESCR
ROOM_DESCR 7
This is the south end of a long north-south corridor. A door leads south.
A large red triangle is painted on the wall here.
END_ROOM_DESCR
ROOM_DESCR 8
This is a small entry hall. An arch leads south to a corridor; smaller arches 
lead east and west. Another passage goes north. 
END_ROOM_DESCR
ROOM_DESCR 9
Something terrible has happened here, probably a cave-in. The walls have 
collapsed, and all exits are blocked except the door to the west through which 
you entered. Dirt and mud cover much of the floor. 
END_ROOM_DESCR
ROOM_DESCR 10
This is the east end of a narrow corridor. An arch leads east; doors lead 
north and south.
END_ROOM_DESCR
ROOM_DESCR 11
This appears to be the mess hall. Several large tables and long benches are 
scattered through the room. To the south is the exit; the door to the north 
probably leads to the kitchen.
END_ROOM_DESCR
ROOM_DESCR 12
This is the middle of a narrow east-west corridor. Doors lead north and 
south.
END_ROOM_DESCR
ROOM_DESCR 13
This is the west end of a narrow corridor. Doors lead west, north and south.
END_ROOM_DESCR
ROOM_DESCR 14
This is a small room, apparently a bedroom. Four bunks are mounted on each of 
three walls -- it's hard to imagine how twelve people could share one room!
END_ROOM_DESCR


SPECIAL 25
As soon as you press the red triangle image, the doors slide shut and you are 
jerked against the west wall. The elevator car cuts to the north and west a 
moment later, and you relax for a few minutes as it seems to rise and move 
steadily to the northwest. Abruptly, the car slows down and rises more 
sharply. It comes almost to a stop, then begins moving toward the west. As 
you massage the bruises you're received from the trip, the door opens to the 
north. On the control panel, a blue square image appears.
END_SPECIAL
SPECIAL 26
As soon as your finger touches the blue square image on the control panel, 
the doors slide shut and you are slammed violently against the west wall as 
the car begins moving sideways, toward the east. Just as you get used to that 
motion, the car begins dropping, then seems to be both dropping and moving to 
the south. Panicked, you poke at the control panel, but nothing is displayed 
on it and it rudely ignores your whimpering. 
    After a few minutes, the car's motion settles into a southeast direction, 
and seems to stop dropping. There's no way to tell how fast -- or far -- the 
car is traveling. 
    As suddenly as it started, the car brakes, cuts to the west, and stops. To 
your surprise and confusion, the door opens behind you, to the south. 
On the control panel, a red triangle image appears.
END_SPECIAL
SPECIAL 43
When you press the control panel's circle icon, you hear motors grinding as 
the inner door closes firmly. You hear the sound of re-pressurization within 
the shuttle, and then a swoosh as the outside door's seal is broken. The 
motors grind again to lift the outer door clear so you can safely exit, and 
you hear a "click" as the door locks into its open position. 
END_SPECIAL
SPECIAL 44
When you touch the control panel's diamond icon, you hear a "click" as the 
outer door's lock releases, and motors grind as they close it. Another "click" 
locks the outer door tightly, and then you hear and feel the signs of 
re-pressurization as the air is replaced by canned gases. A gentle "pop" 
signals the release of the inner door's lock, and the motors grind again to 
lift the inner door clear so you can safely enter. You hear a "click" as the 
door locks into its open position. 
END_SPECIAL
SPECIAL 62
When you touch the red oval, the inner airlock door slides shut, accompanied 
by the sound of the motors. The airlock compartment is re-pressurized to match 
the outside air, and the motors hum again as the outer door seal is broken.
   Suddenly, the door motors begin screeching, unable to open the door, and an 
alarm begins to ring. A calm female voice announces, "When the shuttle is in 
launch position, you must use the auxiliary airlock door to disembark. The 
main airlock door is blocked by the maintenance scaffolding."
   The door motors are silent for a moment. Then the air is reprocessed, and 
the motors hum again to open the inner door. The red oval re-appears on the
command console.
END_SPECIAL
     
SPECIAL 63
As you turn the key in the keyhole, you feel a surge as the ion drives prepare 
for a long-awaited takeoff. The whole ship begins to rumble and shake as the 
overhead bay doors are opened by huge motors built into the hillside, and you 
hear and feel vibrations as debris from above bounces off the shuttle. 
     Out of fear, you reach to turn the key off, but it twists and breaks in 
the lock. The engines surge more violently, and you are slammed against the 
floor as the shuttle begins to rise into the air.
     Instantly, you realize that the bay doors have failed at something, 
because you can feel the shuttle collide with something as it ascends. The 
computer corrects for the damage somehow and the shuttle continues to rise, 
but is vibrating violently. The ion drives begin to squeal abnormally, and you 
realize that the shuttle cannot possibly remain in one piece for more than a 
few minutes.
     As if expecting your panic, a wall panel suddenly slides to one side, 
revealing an escape pod to the east.
END_SPECIAL



ROOM_DESCR 15
This is a small room, apparently a bedroom. Four bunks are mounted on each of 
three walls -- it's hard to imagine how twelve people could share one room!
END_ROOM_DESCR
ROOM_DESCR 16
This is a small room, apparently a bedroom. Four bunks are mounted on each of 
three walls -- it's hard to imagine how twelve people could share one room!
END_ROOM_DESCR
ROOM_DESCR 17
This is a small room, apparently a bedroom. Four bunks are mounted on each of 
three walls -- it's hard to imagine how twelve people could share one room!
END_ROOM_DESCR
ROOM_DESCR 18
This is a small room, apparently a bedroom. Four bunks are mounted on each of 
three walls -- it's hard to imagine how twelve people could share one room!
END_ROOM_DESCR
ROOM_DESCR 19
This is a small room, apparently a bedroom. Four bunks are mounted on each of 
three walls -- it's hard to imagine how twelve people could share one room!
END_ROOM_DESCR
ROOM_DESCR 20
This is a tiny bathroom, with just one toilet, one sink, and one shower. The 
only exit is east.
END_ROOM_DESCR
ROOM_DESCR 21
This is the kitchen, though it's almost empty now, probably gutted either by 
the government or by looters years ago. All that remains now are a large 
refrigerator, a freezer, and a work table. A door to the south leads to the 
mess hall; other doors lead north, east, and west.
END_ROOM_DESCR
ROOM_DESCR 22
This is another storage room. The shelves on the wall are empty.
END_ROOM_DESCR
ROOM_DESCR 23
This is another storage room. The shelves on the wall are empty.
END_ROOM_DESCR
ROOM_DESCR 24
This is a badly damaged elevator car. Laser burn marks are visible on all the 
walls, and the control panel has been removed or burned away. Despite the 
damage, there are no holes in the car's walls, floor, or ceiling, indicating 
that the metal used to build this elevator is quite unusually solid.
END_ROOM_DESCR
ROOM_DESCR 25
This is an elevator car, with an electroluminescent control panel. The 
turbo-thrusters hum quietly beneath your feet, ready to rush you to your 
destination.
END_ROOM_DESCR
ROOM_DESCR 26
This is an elevator car, with an electroluminescent control panel. The 
turbo-thrusters hum quietly beneath your feet, ready to rush you to your 
destination.
END_ROOM_DESCR
ROOM_DESCR 27
This is the north end of a north-south corridor. Doors lead to the east and 
west; to the north is an elevator. 
END_ROOM_DESCR
ROOM_DESCR 28
This is the middle of a north-south corridor. Doors lead to the east and west.
END_ROOM_DESCR
ROOM_DESCR 29
This is the south end of a north-south corridor. Doors lead to the east and 
west; an arch leads to the south. 
END_ROOM_DESCR
ROOM_DESCR 30
This is an access walkway, leading to a locked door to the west.
END_ROOM_DESCR
ROOM_DESCR 31
This is an access walkway, leading to a locked door to the west.
END_ROOM_DESCR
ROOM_DESCR 32
This is an access walkway, leading to a locked door to the west.
END_ROOM_DESCR
ROOM_DESCR 33
This is an access walkway, leading to an open doorway to the east.
END_ROOM_DESCR
ROOM_DESCR 34
This is an access walkway, leading to a locked door to the east.
END_ROOM_DESCR
ROOM_DESCR 35
This is an access walkway, leading to a locked door to the east.
END_ROOM_DESCR
ROOM_DESCR 36
This must've been a maintenance or repair room at some time, judging from the 
counters and tables bolted to the floor here. But it's been stripped of 
anything useful. Dusty outlines on the floor suggest the former locations of 
toolboxes, heavy machinery, and other equipment. The exit is north; another 
door leads east. A badly damaged doorway leads west.
END_ROOM_DESCR
ROOM_DESCR 37
This is the bottom of a concrete-block staircase. The walls are damaged, and 
dirt can be seen through cracks in the walls in spots. It does appear to 
continue upward, but probably doesn't go far.
END_ROOM_DESCR
ROOM_DESCR 38
This is as far up as the stairs go. The walls have collapsed here, and rocks 
and mud are everywhere. 
END_ROOM_DESCR
ROOM_DESCR 39
This is a storage area. The shelves are empty.
END_ROOM_DESCR
ROOM_DESCR 40
This is Shuttle Bay Four, a typical space shuttle launching bay.
A ramp leads up. 
END_ROOM_DESCR
ROOM_DESCR 41
You are on a thin metal ramp, about thirty feet above the concrete floor. 
Ahead and up is the space shuttle's hatch. 
END_ROOM_DESCR
ROOM_DESCR 42
You are on a platform outside the hatch leading into the shuttle. The hatch is 
open. The inside of the shuttle's airlock is visible to the east. A ramp leads 
down toward the ground, which is at least a hundred feet down. 
END_ROOM_DESCR
ROOM_DESCR 43
This is the shuttle's auxiliary airlock, used for boarding the shuttle before 
takeoff and also for emergencies when the main airlock is not functioning. 
There is a standard control panel here similar to the control panels used in 
most elevators. To the west is the hatch leading outside; to the east is a 
locked door.
END_ROOM_DESCR
ROOM_DESCR 44
This is the shuttle's auxiliary airlock, used for boarding the shuttle before 
takeoff and also for emergencies when the main airlock is not functioning. 
There is a standard control panel here similar to the control panels used in 
most elevators. To the west is a locked hatch leading outside; to the east is 
an open door.
END_ROOM_DESCR
ROOM_DESCR 45
This is the auxiliary access tunnel. It leads east and west. 
END_ROOM_DESCR

ROOM_DESCR 46
This is the central pathway of the space shuttle. Airlock access tunnels lead 
east and west, while passages to the north and south lead to the main decks.
END_ROOM_DESCR

ROOM_DESCR 47
This is the main airlock tunnel, with passages to the east and west.
END_ROOM_DESCR
ROOM_DESCR 48
This is the north end of the lower deck. It continues to the south; doors lead 
port and starboard. A passage above and to the north leads to the central 
pathway.
END_ROOM_DESCR
ROOM_DESCR 49
This is the south end of the upper deck. It continues to the north; doors lead 
east and west. A passage down and to the south leads to the central pathway.
END_ROOM_DESCR
ROOM_DESCR 50
You are in the crew's quarters, with bunks cramped tightly together. 
END_ROOM_DESCR
ROOM_DESCR 51
You are in the crew's quarters, with bunks cramped tightly together. 
END_ROOM_DESCR
ROOM_DESCR 52
This is the north end of the upper deck. It continues to the south; there is a 
door to the north. 
END_ROOM_DESCR
ROOM_DESCR 53
This is the bridge, the command hub of the shuttle. The only visible exit is 
to the south. Like most space vehicles, this one runs almost entirely 
automatically, with all flight parameters pre-programmed. There is a command 
console here, but it is dark. Mounted just below it is a small keyhole. It is 
currently set to 'off.'
END_ROOM_DESCR
ROOM_DESCR 54
This is the captain's room. It's not large, but the crew are probably much 
worse off. There's a large bed secured to the floor, and enclosed, empty 
shelves on the wall. The only exit is to the east.
END_ROOM_DESCR
ROOM_DESCR 55
This is the kitchen area. There is room for a programmable computer chef and 
complete food-generation system, but it hasn't been installed yet. There 
doesn't seem to be any food here; perhaps that's why no one took the shuttle 
when the Great War began. An exit leads west.
END_ROOM_DESCR
ROOM_DESCR 56
This is the main engine room. Translucent wall panels partially conceal the 
ion drives' main components. You can feel the power surging beneath your feet, 
and you can almost feel the radiation seeping into your skin. 
     Someone has removed the control panel that belongs here; perhaps it has 
been salvaged for use by another shuttle. The ion drives are being kept in 
control by the ship's automatic computer control system, which are almost 
always better than manual control anyway. The access doorway to the ion drives 
is locked shut. The only exit is west.
END_ROOM_DESCR
ROOM_DESCR 57
You are now at the south end of the lower deck, which also continues north. 
Doorways lead south, east, and west. 
END_ROOM_DESCR
ROOM_DESCR 58
This is a storage room, and, like most of the storage rooms around here, it's 
empty. The only exit is east.
END_ROOM_DESCR
ROOM_DESCR 59
This is the auxiliary control room for the shuttle. There is a command console 
on the rear wall, but it appears to be inoperative.
END_ROOM_DESCR
ROOM_DESCR 60
This is a storage room, and, like most of the storage rooms around here, it's 
empty. The only exit is south.
END_ROOM_DESCR
ROOM_DESCR 61
This is the shuttle's cargo bay. During any flight, it should be full of 
crates, boxes, and barrels tied to the floor and walls with metal cables. 
Since the shuttle is plainly not going anywhere, it's empty.
END_ROOM_DESCR
ROOM_DESCR 62
This is the shuttle's main airlock, with a standard command console.. During 
space voyages, it is used to dock with space stations and other spacecraft. 
After landing, it is used to disembark and to load and unload cargo before the 
shuttle is raised to a launch position. When the shuttle is in launch 
position, all cargo and passengers must use the auxiliary airlock.
END_ROOM_DESCR
ROOM_DESCR 63
This is the bridge, the command hub of the shuttle. The exit to the south has 
been damaged by the vibrations and is twisted into an impossible position. 
Like most space vehicles, this one runs almost entirely automatically, with 
all flight parameters pre-programmed. There is a command console here, but it 
is dark. Mounted just below it is a small keyhole; a plastic key is in the 
hole but appears to be broken. The exit to the south has been damaged by the 
vibrations and is twisted into an impossible position. An escape pod is 
visible to the east.
END_ROOM_DESCR
ROOM_DESCR 64
You are now in the escape pod. As you sit in the command couch, the door 
slides shut behind you and you feel the pod automatically ejecting from the 
shuttle. Not surprisingly, it hits something on the way out, and spins out of 
control for a moment before its thrusters regain control. You can hear the 
wind rushing by, and then the sound of an explosion -- very near by -- drowns 
out all other sounds. The escape pod rises for a few minutes, then begins to 
move horizontally. It's hard to tell what is happening, but it's certainly not 
as bad as what was happening just a few seconds ago.
   Directly before you is an extremely simple manual console with a small 
socket, above which are instructions which say "insert command module here." 
END_ROOM_DESCR 
SPECIAL 65
As you press the RT-584 module, it exerts some sort of magnetic force which 
pulls it from your fingers and snugly into the RT-500 socket. The escape pod 
changes direction and velocity -- almost seeming to stop for a moment -- and 
then accelerates again toward some unknown destination. 
   After a few minutes, you feel the pod turning and then decelerating and 
descending. Before you expected it, the pod touches down roughly, causing you 
to bump your head against the side of the pod. The pod's engines begin whining 
as they reduce power. The door suddenly clicks and swings open, revealing 
bright sunlight outside. Once the door is locked open, the pod's engines shut 
down completely, leaving you in complete silence.
END_SPECIAL

ROOM_DESCR 65
You are in the escape pod, which is not moving. An open door leads west.
END_ROOM_DESCR 

ROOM_DESCR 66
You are standing on a small platform on the outside of the escape pod. A ladder 
leads down to the ground. A desert stretches in all directions; except for 
mountains in the distance, the only thing visible is a small, crude shack about 
five hundred yards to the north.
END_ROOM_DESCR



rem (****************************)
rem (*     NOUN DESCRIPTIONS    *)
rem (****************************)
NOUN_DESCR 201
The metal bar is about three feet long and weighs about eight pounds. It might 
be useful as a weapon or as a tool, depending on the circumstances.
END_NOUN_DESCR
NOUN_DESCR 202
The crate is about eight feet long by six feet wide by six feet high. It is 
extremely heavy and quite solid. There is lettering on the side. It is nailed 
shut.
END_NOUN_DESCR
TEXT 202
The side of the crate says, "U.S. Emergency Radiation Supplies. Do Not Open."
END_TEXT
NOUN_DESCR 203
The huge metal cube may contain something, but you'd need a heck of a knife -- 
or a laser -- to cut into it. 
END_NOUN_DESCR
NOUN_DESCR 204
The sign is black with white lettering.
END_NOUN_DESCR
TEXT 204
"Enlisted Personnel Only. No Visitors."
END_TEXT
NOUN_DESCR 205
This is a rather ordinary metal desk with a single metal drawer.
END_NOUN_DESCR
NOUN_DESCR 206
The drawer looks like most drawers.
END_NOUN_DESCR
NOUN_DESCR 207
The plastic key is like most keys you've seen. It is cylindrical and has many 
tiny holes through it; optical sensors in the correct lock will respond to it 
by opening a door or doing whatever it is the key is meant to do.
END_NOUN_DESCR
NOUN_DESCR 208
This is a standard-design RT-584 module. Like all RT-584s, it is the 
functional equivalent of a complete supercomputer with gigabytes of storage 
and a knowledge base of some sort. All you need to do is plug it into an 
RT-934 console and push it to access its information. 
END_NOUN_DESCR
NOUN_DESCR 209
The box is about eight feet long by six feet wide by six feet high. It is 
extremely heavy and quite solid. There is lettering on the side. It is nailed 
shut.
END_NOUN_DESCR
TEXT 209
The side of the box says, "U.S. Emergency Radiation Supplies. Do Not Open."
END_TEXT
NOUN_DESCR 210
The huge metal cylinder may contain something, but you'd need a heck of a 
knife -- or a laser -- to cut into it. 
END_NOUN_DESCR
NOUN_DESCR 211
The envelope has writing on it.
END_NOUN_DESCR
TEXT 211
"From: Jim McKay, APO NY, 09111"
"To: Mr. and Mrs. Eugene McKay, RFD 13, Hopkinsville KS 43533"
The stamp says "USA $9.50 - First Class"
END_TEXT
NOUN_DESCR 212
The letter is covered with words.
END_NOUN_DESCR
TEXT 212
                                                    May 16, 2065
"Dear Mom and Dad:
   "It's been quite exciting getting ready for the trip. Paul and I went into 
the city yesterday -- it was our last chance, Captain Oglethorp said -- and 
saw the Lincoln Memorial and the White House. It was great.
   "Captain Oglethorp says we won't be able to write or call anyone once we're 
in the air, so this will be my last chance to send a letter until after things 
settle down. Tell Susie I hope I'll be able to get back for the wedding in 
March.
   "Well, lights out in five minutes. I hope you are both doing well and know 
how much I love you. I'll be careful, and I'll call as soon as I can.
   "Love, Jim"
END_TEXT
NOUN_DESCR 213
The refrigerator is a large industrial-duty model. It is mostly white, though 
a few food stains mar the front. 
END_NOUN_DESCR
NOUN_DESCR 214
The freezer is a large industrial-duty model. It is mostly white, though 
a few food stains mar the front.
END_NOUN_DESCR
NOUN_DESCR 215
The work table is a large industrial-duty model. It is mostly white, though 
a few food stains mar the top.
END_NOUN_DESCR
NOUN_DESCR 216
The blue square is an image on the touchscreen of the elevator command 
console. The command console is intended to be useful to anyone who can 
recognize simple graphic icons, even if they don't speak English.
END_NOUN_DESCR
NOUN_DESCR 217
The red triangle is an image on the touchscreen of the elevator command 
console. The command console is intended to be useful to anyone who can 
recognize simple graphic icons, even if they don't speak English.
END_NOUN_DESCR
NOUN_DESCR 218
This is one of the old Warrior-Class Space Shuttles, probably built in the 
20's. The Warrior shuttle was the first vessel to use the (then) new 
ion-reversal drives, and thus the first with virtually limitless range and 
speed. Of course, most were destroyed in the Great War, but a few are still 
used for freight handling and as tourist attractions.
     This particular shuttle is called the Wayfarer, the name painted in 
black paint on the white sides of the shuttle. It is in launch position, 
though the overhead doors are closed. Judging from the fact that this is still 
here, unnoticed, after all these years, the overhead doors are probably not 
visible from above, and may be covered with earth or even a highway.
     A metal ramp leads up from the bay area up to the ship's hatch. The only 
visible exit from the bay lies to the west.
END_NOUN_DESCR
NOUN_DESCR 219
The image is fairly simple: it's a white circle on a black background, the 
universal symbol for "exit."
END_NOUN_DESCR
NOUN_DESCR 220
The image on the control panel is of a white diamond, with small specks of 
green throughout. It's supposed to have a single, clear meaning for everyone, 
regardless of background, but you'll have to figure it out for yourself.
END_NOUN_DESCR
NOUN_DESCR 221
The image on the control panel is of a red oval, against a black background. 
It flashes every five seconds.
END_NOUN_DESCR
NOUN_DESCR 222
The keyhole is small and round. It probably uses a standard plastic key with 
many tiny holes, so that an extremely rare pattern is available: it wouldn't 
be wise to let just anyone start a space shuttle!
END_NOUN_DESCR
NOUN_DESCR 223
The note has words on it.
END_NOUN_DESCR
TEXT 223
"Command Console Model 4583SX - Must be replaced before launch."
END_TEXT
NOUN_DESCR 225
The flashlight looks like a standard disposable flashlight. It 
has an on/off switch.
END_NOUN_DESCR
NOUN_DESCR 226
The gun looks like a standard military-issue medium-power laser weapon. These 
weapons can usually fire eight or ten times; there's no way to know what the 
charge level is without a voltmeter. 
END_NOUN_DESCR
NOUN_DESCR 227
The socket looks very much like an RT-500 socket of some sort. Normally, you 
simply insert the appropriate escape-pod map module, and the pod automatically 
searches for the nearest safe landing spot and lands there.
END_NOUN_DESCR

CREATURE_DESCR 301
The wolf is grey, with a few white spots on its belly. It is also quite large, 
almost as tall as you are. Its claws look sharp. The wolf does not look 
friendly; it growls and snarls, plainly upset that you have disturbed it.
END_CREATURE_DESCR



rem (********************************)
rem (*          ROOM DEFs           *)
rem (********************************)

ROOM 6
Storage Room
WEST 5
END_ROOM

ROOM 7
S End of Corridor
NORTH 4
SOUTH 25
END_ROOM

ROOM 8
Entry Hall
SOUTH 5
EAST 9
WEST 10
NORTH 11
END_ROOM

ROOM 9
Collapsed Room
WEST 8
POINTS 1
END_ROOM

ROOM 10
Narrow Corridor East
EAST 8
WEST 12
NORTH 15
SOUTH 16
END_ROOM

ROOM 11
Mess Hall
SOUTH 8
NORTH 21
END_ROOM

ROOM 12
Narrow Corridor Middle
EAST 10
NORTH 14
WEST 13
SOUTH 17
END_ROOM

ROOM 13
Narrow Corridor West
NORTH 19
EAST 12
WEST 20
SOUTH 18
END_ROOM

ROOM 14
N Cramped Bedroom 
SOUTH 12
END_ROOM

ROOM 15
NE Cramped Bedroom 
SOUTH 10
END_ROOM

ROOM 16
SE Cramped Bedroom
NORTH 10
END_ROOM

ROOM 17
S Cramped Bedroom
NORTH 12
END_ROOM

ROOM 18
SW Cramped Bedroom
NORTH 13
END_ROOM

ROOM 19
NW Cramped Bedroom
SOUTH 13
END_ROOM

ROOM 20
Bathroom
EAST 13
POINTS 1
END_ROOM

ROOM 21
Kitchen
SOUTH 11
WEST 22
EAST 24
NORTH 23
END_ROOM

ROOM 22
Storage Room
EAST 21
END_ROOM

ROOM 23
Storage Room
SOUTH 21
END_ROOM

ROOM 24
Elevator
WEST 21
END_ROOM

ROOM 25
Elevator
NORTH 7
SPECIAL 26 (* 'Push square' *)
KEY 216 (* blue square *)
END_ROOM

ROOM 26
Elevator
SOUTH 27
SPECIAL 25 (* 'Push triangle' *)
KEY 217 (* red triangle *)
POINTS 1
END_ROOM

ROOM 27
N End of Corridor
NORTH 26
SOUTH 28
EAST 33
WEST 30
END_ROOM

ROOM 28
Middle of Corridor
NORTH 27
SOUTH 29
EAST 34
WEST 31
END_ROOM

ROOM 29
S End of Corridor
NORTH 28
SOUTH 36
WEST 32
EAST 35
END_ROOM

ROOM 30
Access Walkway
EAST 27
LOCKED_DOOR
END_ROOM

ROOM 31
Access Walkway
EAST 28
LOCKED_DOOR
END_ROOM

ROOM 32
Access Walkway
EAST 29
LOCKED_DOOR
END_ROOM

ROOM 33
Access Hallway
WEST 27
EAST 40
END_ROOM

ROOM 34
Access Hallway
WEST 28
LOCKED_DOOR
END_ROOM

ROOM 35
Access Hallway
WEST 29
LOCKED_DOOR
END_ROOM

ROOM 36
Repair Room
NORTH 29
EAST 39
WEST 37
EXIT 29
END_ROOM

ROOM 37
Bottom of Stairs
EAST 36
UP 38
END_ROOM

ROOM 38
End of Stairs
DOWN 37
POINTS 1
END_ROOM

ROOM 39
Storage Room
WEST 36
EXIT 36
END_ROOM

ROOM 40
Shuttle Bay 4
WEST 33
UP 41
END_ROOM

ROOM 41
Ramp to Shuttle
DOWN 40
UP 42
END_ROOM

ROOM 42
Shuttle Platform
DOWN 41
EAST 43
END_ROOM

ROOM 43
Auxiliary Airlock
WEST 42
SPECIAL 44
KEY 220
LOCKED_DOOR
END_ROOM

ROOM 44
Auxiliary Airlock
EAST 45
SPECIAL 43
KEY 219
LOCKED_DOOR
POINTS 1
END_ROOM

ROOM 45
Auxiliary Tunnel
WEST 44
EAST 46
END_ROOM




ROOM 46
Central Pathway
WEST 45
EAST 47
SOUTH 48
UP 48
NORTH 49
DOWN 49
END_ROOM

ROOM 47
Main Tunnel
EAST 61
WEST 46
END_ROOM

ROOM 48
N Lower Deck
SOUTH 57
EAST 55
WEST 54
UP 46
NORTH 46
END_ROOM

ROOM 49
S Upper Deck
NORTH 52
SOUTH 46
EAST 51
WEST 50
DOWN 46
END_ROOM

ROOM 50
West Quarters
EAST 49
END_ROOM

ROOM 51
East Quarters
WEST 49
END_ROOM

ROOM 52
N Upper Deck
NORTH 53
SOUTH 46
END_ROOM

ROOM 53
Bridge
SOUTH 52
SPECIAL 63
KEY 207
END_ROOM

ROOM 54
Captain's Room
EAST 48
END_ROOM

ROOM 55
Kitchen
WEST 48
END_ROOM

ROOM 56
Engine Room
WEST 57
LOCKED_DOOR
POINTS 1
END_ROOM

ROOM 57
S Lower Deck
NORTH 48
SOUTH 59
EAST 56
WEST 58
END_ROOM

ROOM 58
Storage Area
EAST 57
END_ROOM

ROOM 59
Control Room
NORTH 57
END_ROOM

ROOM 60
Storage Room
SOUTH 61
END_ROOM

ROOM 61
Cargo Bay
EAST 62
NORTH 60
WEST 47
END_ROOM

ROOM 62
Main Airlock
WEST 61
SPECIAL 62
KEY 221
PUSHABLE
POINTS 1
END_ROOM

ROOM 63 (* damaged bridge -- probably get here by 'turn key' *)
Bridge
EAST 64
END_ROOM

ROOM 64
Escape Pod 
POINTS 1
SPECIAL 65
KEY 208
END_ROOM

ROOM 65
Escape Pod
WEST 66
END_ROOM

ROOM 66
Pod Platform 
DOWN 67
EAST 65
END_ROOM

ROOM_DESCR 67
You are now on the ground. In the distance, you can see mountains. To the north 
is a crude wooden shack.
END_ROOM_DESCR

ROOM 67
Near Pod 
NORTH 69
EAST 68
WEST 68
SOUTH 68
NE 68
SE 68
SW 68
NW 68
UP 66
END_ROOM

ROOM_DESCR 68
You wander toward the mountains in the distance. As you walk, you begin to 
notice that they aren't getting much nearer. In all directions, you see nothing 
but desert. You begin to realize how hungry and thirsty you are.
   As you walk, you begin to suspect that you are not entirely alone. In fact, 
you occasionally glimpse shadows and shapes moving in the distance, seeming 
closer every time.
   Your walking grows into a run as you break into a mad panic. After a moment 
of this, you trip and fall to the ground, exhausted. You lay still for a 
moment, and then sense a shadow above you. As you rise, you can see the desert 
dragon. 
   The desert dragon is a mutated descendent of a creature created through 
genetic experimentation. It can survive on a diet of sand, though it prefers 
living flesh. Its main goal in life is to destroy living creatures, especially 
other desert dragons. It is about fifty feet tall and eighty feet long, and has 
several dozen teeth each about a foot high. It does not look friendly.  
    It is not. Its mouth opens as it lowers its head toward you. Knowing that 
running is hopeless, you bravely stand still, hoping your death is clean and 
quick. It is.
END_CREATURE_DESCR 

ROOM 68
Lost in Desert
GAME_END        (* game ends when player gets here *)
END_ROOM

ROOM 69
Inside shack
SOUTH 67
GAME_END        (* game ends when player gets here *)
END_ROOM

ROOM_DESCR 69
The shack contains a single room, with a dirt floor. Since you're surrounded by 
desert, this seems like the safest place to wait for rescuers, since the shack 
will protect you from any sandstorms or desert dragons. 
   Unfortunately, it's doubtful that anyone will come to your rescue. You have 
no idea where you are -- it might be western North America or Africa, for all 
you know. Since both places were laid waste by extensive nuclear bombing to 
roust out the contras, no one would dare come near. In fact, you're probably in 
one of the most deadly locations in the world, since the sand itself is 
probably radioactive. You have two choices: wait here and die of old age very 
quickly, or wander into the desert and be killed quickly by the heat or by a 
wandering monster.

{ This is the end of the game. This game has no happy ending. C'est la vie. } 

END_ROOM_DESCR


rem (********************************)
rem (*          NOUN DEFs           *)
rem (********************************)

NOUN 201
Bar
Metal
There is a short metal bar here.
WEIGHT 10
SIZE 20
LOCATION 2
(everything else is default)
ON
END_NOUN

NOUN 202
Crate
Wooden
There is a large wooden crate here.
WEIGHT 200
SIZE 200
LOCATION 3
CLOSABLE
CLOSED
LOCKABLE
READABLE
LOCKED
KEY 201 (metal bar)
UNMOVABLE
END_NOUN

NOUN 203
Cube
Metal
There is a huge solid metal cube here.
WEIGHT 199
SIZE 199
LOCATION 202
UNMOVABLE
END_NOUN

NOUN 204
Sign
Cardboard
Over the arch is a sign.
WEIGHT 1
LOCATION 5
SIZE 5
UNMOVABLE
READABLE
END_NOUN

NOUN 205
Desk
Metal
There is a metal desk near the door.
WEIGHT 80
SIZE 90
LOCATION 8
UNMOVABLE
OPEN
UNCLOSABLE
END_NOUN

NOUN 206
Drawer
Metal
There is a small drawer.
WEIGHT 10
SIZE 10
LOCATION 205
CLOSED
CLOSABLE
UNLOCKED
UNLOCKABLE
UNMOVABLE
END_NOUN

NOUN 207
Key
Plastic
There is a small plastic key here.
WEIGHT 1
SIZE 1
LOCATION 206
CLOSED
TURNABLE
OFF
UNCLOSABLE
UNLOCKABLE
UNLOCKED
MOVABLE
END_NOUN

NOUN 208
Module
RT
There is a small, square, electronic module here.
WEIGHT 2
SIZE 2
LOCATION 9
CLOSED
UNCLOSABLE
LOCKED
UNLOCKABLE
MOVABLE
PUSHABLE
POINTS 1
END_NOUN

NOUN 209
Box
Wooden
There is a large wooden box here.
WEIGHT 200
SIZE 200
LOCATION 6
CLOSABLE
CLOSED
LOCKABLE
READABLE
LOCKED
KEY 201 (metal bar)
UNMOVABLE
END_NOUN

NOUN 210
Cylinder
Metal
There is a huge solid metal cylinder here.
WEIGHT 199
SIZE 199
LOCATION 209
UNMOVABLE
END_NOUN

TURN_DESCR 210
END_TURN_DESCR 

NOUN 211
Envelope
Small
There is an envelope here.
LOCATION 18
WEIGHT 2
SIZE 2
MOVABLE
CLOSABLE
UNLOCKABLE
UNLOCKED
READABLE
CLOSED
POINTS 1
END_NOUN

NOUN 212
Letter
NO_ADJECTIVE
There is a letter here.
LOCATION 211
WEIGHT 1
SIZE 1
MOVABLE
UNCLOSABLE
CLOSED
UNLOCKABLE
READABLE
END_NOUN

NOUN 213
Refrigerator
Large
There is a large refrigerator here.
LOCATION 21
WEIGHT 221
SIZE 98
UNMOVABLE
CLOSED
CLOSABLE
UNLOCKABLE
UNLOCKED
END_NOUN



NOUN 214
Freezer
NO_ADJ
There is a freezer here.
LOCATION 21
WEIGHT 221
SIZE 98
UNMOVABLE
CLOSED
CLOSABLE
UNLOCKABLE
UNLOCKED
END_NOUN

NOUN 215
Table
Work
There is a large work table here.
LOCATION 21
WEIGHT 198
SIZE 50
MOVABLE
CLOSED
UNCLOSABLE
UNLOCKABLE
LOCKED
END_NOUN

NOUN 216
Square
Blue
There is a blue square visible on the control console.
LOCATION 25
UNMOVABLE
PUSHABLE
CLOSED
UNCLOSABLE
END_NOUN

NOUN 217
Triangle
Red
There is a red triangle visible on the control console.
LOCATION 26
UNMOVABLE
PUSHABLE
CLOSED
UNCLOSABLE
END_NOUN

NOUN 218
Shuttle
Space
There is a Warrior-Class space shuttle here.
LOCATION 40
UNMOVABLE
CLOSED
UNCLOSABLE
END_NOUN

NOUN 219
Circle
White
There is a white circle on the control console's touchscreen.
LOCATION 44
PUSHABLE
UNMOVABLE
CLOSED
UNCLOSABLE
END_NOUN

NOUN 220
Diamond
White
The image of a diamond is visible on the control panel.
LOCATION 43
PUSHABLE
UNMOVABLE
CLOSED
UNCLOSABLE
END_NOUN

NOUN 221
Oval
Red
The control panel displays a red oval.
LOCATION 62
PUSHABLE
UNMOVABLE
CLOSED
UNCLOSABLE
END_NOUN

NOUN 222
Keyhole
Small
There is a small, round keyhole in the command console.
SIZE 2
LOCATION 53
OPEN
UNCLOSABLE
UNMOVABLE
END_NOUN

NOUN 223
Note
Paper
There is a note taped to the command console.
LOCATION 59
MOVABLE
READABLE
WEIGHT 1
SIZE 1
UNCLOSABLE
CLOSED
END_NOUN

NOUN 224
Stereo
Cheap
There is a stereo here, mounted under one of the bunks.
LOCATION 16
UNMOVABLE
WEIGHT 23
SIZE 18
UNCLOSABLE
CLOSED
TURNABLE
PLAYABLE
END_NOUN

PLAY_DESCR 224
As you turn on the stereo, it self-tunes to a local radio station, which is 
playing a current song by Blue Star and the EarthBusters.
END_PLAY_DESCR

TURN_DESCR 224
As you turn on the stereo, it self-tunes to a local radio station, which is 
playing a current song by Nuclear War and The Devastated Gerbils.
END_TURN_DESCR

NOUN 225
Flashlight
Disposable
There is a disposable flashlight here.
LOCATION 2
WEIGHT 5
SIZE 5
MOVABLE
UNCLOSABLE
CLOSED
IS_LIGHT
OFF
END_NOUN

NOUN 226
Gun
Laser
There is a small laser-powered handgun here.
LOCATION 3
WEIGHT 3
SIZE 3
MOVABLE
UNCLOSABLE
CLOSED
CAN_SHOOT
NUM_SHOTS 3
END_NOUN

NOUN 227
Socket
RT
There is a small RT-500-size socket on the command panel.
LOCATION 64
UNCLOSABLE
OPEN
UNMOVABLE
SIZE 3
END_NOUN

rem (************************************)
rem (*                                  *)
rem (*           Intro Text             *)
rem (*                                  *)
rem (************************************)


INTRO 
It is the year 2093. You, a foolish explorer, decided to wander the 
radiation-filled areas near what used to be the nation's capital: 
Washington, D.C. You've found the adventure you sought, though few of your 
exploits turned out as you'd expected.  
   In your six-month travels, you've been attacked by packs of wild dogs and 
a few wilder humans. Your supplies were stolen weeks ago, and you've been 
surviving by eating the few surviving vegetables in long-abandoned gardens, 
despite the risks of eating food grown in this area. When you finally tried 
to leave this restricted region, you were shot at by patrols who detected 
too much radiation in your body.  
   In your ever-more-desparate search for either a safe temporary home or a 
way out of the danger-zone, you've begun exploring the hills where other 
wanderers have said there are caves and tunnels. Somewhere here, it is 
rumored, there was once an underground complex where the elite few hid 
during the atomic cataclysm. No trace has ever been found of those hidden 
politicians and millionaires, though the mysterious roars of explosions were 
heard two years after the Last War ended, suggesting that the survivors 
above ground might have found and destroyed the survivors who hid below.  
   After several weeks of living off the land, you discovered a deep pit, 
apparently man-made, at the center of a neatly-rounded hill. For two days, 
you explored the hill, trying to find another cave or even an out-of-place 
pile of dirt, to no avail. Far away to the south are five blackened pits in 
the earth, burned, ash-covered remnants of a few days of sheer hell; you've 
wondered if their target might have been hills like this.  
   Finally, you locate a much-used rope and tie one end around some rocks 
near the pit, hoping to lower yourself into it. As you explore the top few 
feet of the cave, you drop your disposable flashlight, and can hear it 
bounce against the sides of the cave for several seconds before striking the 
bottom. Slowly, in darkness, you lower yourself down the rope. Wisely, you 
started at noon, and the light is bright enough for you to see above you, 
though your body blocks most of the light below.  
   As you approach what you think is the bottom of the pit, your legs push 
aside a clump of earth and suddenly you are hanging in empty space: the thin 
vertical tunnel has widened. As you turn awkwardly, you try to stop moving 
by reaching a hand out to touch the side of the tunnel, only to suddenly 
lose your grip with the other hand. You grab for the rope, but gain only 
rope burns as you feel the end of the rope slip from your fingers, hardly 
slowing your fall.  
   Luckily, you were only about fifteen feet from the bottom of the pit. Of 
course, "only" is a relative term: in this case, it means you'll suffer from 
extreme pain and bruises, not broken bones.  
   It takes you only a minute to realize that the sides of the pit are too 
steep and muddy to climb; the rope is dimly visible twenty feet above.  By 
feeling the side of the pit, you can make out some sort of wooden or plastic 
door to the west. Despite the pain you still feel from the fall, you manage 
to kick the door open, leading to a dark room.  
END_INTRO 

rem (************************************)
rem (*                                  *)
rem (*            Creatures             *)
rem (*                                  *)
rem (************************************)

CREATURE 301
Wolf
Grey
There is a grey wolf here, snarling and growling at you.
LOCATION 3
WEAPON 201
HOSTILE
THRESHHOLD 3  (* default *)
END_CREATURE

CREATURE 302
Mutant
Hideous
There is a hideous mutant here, snarling and growling at you.
LOCATION 6
WEAPON 226
HOSTILE   
THRESHHOLD 3  (* default *)
END_CREATURE

CREATURE_DESCR 302
The mutant is hideous! It also has very large teeth!
END_CREATURE_DESCR



 


END OF FILE



